Showing posts with label client setup. Show all posts
Showing posts with label client setup. Show all posts

Monday, 19 November 2012

Overview Setup for PVP

In a game laden with spreadsheets, your overview window is truly the One Spreadsheet to Rule Them All. This window is the one of the most important parts of your UI - it tells you what's going on in the area of space immediately around you, and is also your primary method of interacting with the ships and objects in space. While you could in theory fly without it, do so in any real PVP situation and you're going to have a bad time.

There's a lot of information that this window could potentially show you, and depending on the situation that you're in you're likely to have different priorities. Thankfully the overview window is heavily customisable and can be tweaked to only provide the information that you feel is important for the task at hand. This means that those of us who don't feel a strong desire to view every piece of detritus listed individually can remain blissfully unaware of their presence as we cruise through the spacelanes, while those dedicated sightseers who thrive on such information can create themselves a setup to cover all of their dirt-watching needs.

This article will focus mainly on the Why of overview setup more than the How. For a basic walk-through of how to set up your overview for general PVP, I recommend this guide on the Eve University wiki. For similar discussions to this one, you may also want to read my entry on the directional scanner and the rest of my client setup series. Since my background is mainly in small gang and solo PVP, I'd recommend applying some common sense if your typical PVP is on a different scale - I've tried to point out where things might be different for large scale fights, but I'm happy to defer to the experts on that one.

Friday, 25 May 2012

Key Bindings and Module Layouts for the Discerning Gentleman

In my recent post on screen layouts, I talked about some of the ways in which you can arrange your user interface in order to can speed up your interaction with the eve client in the heat of battle. Particularly when fighting solo, being able to react quickly to a situation can be the difference between victory and defeat. With that in mind, there are couple more things that we can do to reduce the time it takes to issue commands.

Friday, 27 April 2012

Screen Layouts for PVP

One thing I'm sure you've noticed about Eve is that space (as in room on your screen, rather than the empty black thing that has stars in it) is at a premium. There are a lot of windows that you'll probably want to have visible, and unless you're fortunate enough to play on a very large monitor you're probably going to struggle to fit it all on.

The default screen layout is, it's fair to say, pretty impractical for PVP. Most people make some basic changes until they find it bearable, others go for a more radical approach and reorganise the whole thing for maximum efficiency. Take a look at a few screenshots and videos of experienced players in PVP, and you'll find a whole range of different layouts built to suit the user's needs.

I'd like to take a moment to talk through the layout I'm currently using, as well as why I chose to set it up this way. Remember that there's no right or wrong here, it's all based on preference.

The Altruist is the Eve Online blog of Azual Skoll, PVP instructor and small gang PVPer.

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